

The region-swapping mechanic is fun, but it's marred by the fact the new world has to load every time you swap between worlds. In the first world it's bearable, but as soon as you're dealing with puzzles that span multiple worlds, it becomes horribly tedious, especially on the worlds that have more height to them. Everyone else has said it, and now I'm saying it: Traversing the world takes too much time.A few places where the established lore has been used to good effect.Modern use of full motion video (FMV) is used effectively.Some of the navigation relies on the player being contained in a spherical space that 'wraps around' - if the player tries to walk out of the sphere, they reappear on the opposite end of the sphere.



So at this point it's difficult to say what works well and what doesn't. And in both of those cases, my pagefile size was set to only 200 MB, which seemed to be hindering multiple people until they allocated more space. Now the weird thing from where I'm sitting is that, even when I originally had the game installed on my traditional HDD (which is an HGST 3TB drive I believe), I was still getting load times of around 20 seconds the only exception was when I started the game for the first time and loaded my saved game, but even that was under a minute. GeForce GTX 970 4GB (well really 3.5 GB according to that class-action lawsuit) For instance, I can honestly tell you that I've been achieving sub-10-second loading times between worlds with the following hardware: Extreme steps like those may legitimately help some people out, but the strange thing is that they don't seem to be necessary across the board.
